16th
Annual Northern Michigan Golf Trip (2014)
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Destination:
A-Ga-Ming in Kewadin,
Michigan
Golfers
(to protect the “innocent”, I have used first names and last name
initials only):
Bob
F.
Bob
S.
Dave
Jay
Jeff
John
Monroe
Randy
Trip
details, including accommodations and tee times are below. As always, please plan to arrive at the
first course ASAP to allow time for
check-in, trash talk, predictions, group photo and most important, beverage
buying!
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Rules
Sorry, gotta have some, especially
when money and bragging rights are involved.
- Have fun!
- Play well (or at least the best that you
can).
- Play honest. Proven cheaters will be severely
ridiculed and appropriately punished!
- Play your ball where it lies, unless you
drop and take a penalty stroke.
It is not acceptable for you to touch, nudge, move your ball or
improve your lie in anyway, unless you take
a penalty stroke. Exceptions:
- You can remove freely lying natural debris
(rocks, sticks, etc) around your ball, but if it causes your
ball to move it is a penalty stroke. You can remove unnatural debris
(e.g. – beer can), but if it causes your ball to move further than
one club length, it must be moved back
to its original location (without a penalty stroke).
- It is not acceptable to break or remove growing or solid plants, plant
parts, or other natural items to improve your lie or swing. Tread lightly!
- If you are in the fairway (your own fairway that is), you
have the option to move your ball within one club length, no closer to
the hole, without penalty.
This rule is intended to let you get yourself out of a divot and
speed up play. Real men will play their lie though!
- You can move your ball to avoid scenarios
such as ground under repair, standing water, and cart path stances, to a
position that is NO closer to the hole and within one club length (when
possible), without penalty.
- Drops must be within the lost ball’s
line of flight, no closer to the hole, or in designated drop areas.
- You get the hint by now, play an honest
game!
- If you want to touch, nudge, or move your
balls after the round of golf, keep
it private. Public display
will result in multiple penalty strokes
(likely with the clubs or
other golfers).
- Demonstrate appropriate golf
etiquette.
- Please do not spend excessive time looking for your lost ball (or other balls). To speed up the search, hit a
provisional when appropriate and continue your search as you move to your
next shot. If you do not find
your lost ball, take a penalty
stroke.
- If your score on a particular hole is
excessive and you are slowing play, you should consider conceding the
hole. A general rule of thumb
for a max score is twice par plus one. But, only
concede the hole if you are slowing play or severely frustrated. We certainly will appreciate those
12-14 stroke holes (especially
on par 3’s) and appropriate recognition will be provided for your
performance.
- Keep pace!
- Manage your anger. Your behavior on the course will
impact the other golfers. We
will all likely have bad shots,
holes, rounds, and maybe even a bad weekend
(hard to believe). It’s
natural to vent your frustration.
But if it’s frequent, it’s annoying and unacceptable. Bottom line: Be a
man, not a baby!
However, the occasional scream, curse, and club throw are
acceptable and appreciated.
Remember, there are non-monetary recognitions for the loudest !@#$
(fore that is) and the furthest club throw.
- Report and help me keep
track of noteworthy
performances (good and bad), which will be used for the post trip
summary. I want good golf
stories and pictures.
Incriminating pictures are best. Keep a sharp photo eye! The summary and pictures will be
available through the combination of email and StrazHouse.com (http://home.roadrunner.com/~strazhouse/).
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Golf Games
Mandatory Games (even for
that cheap a$$ Dave):
Total Scores
($10 per golfer) – Before our first round on Friday, everyone will
predict their total score (for 4 rounds) for the weekend. The closest to their prediction (above
or below) wins the pot. Ties will
split the pot evenly. In the event
that one or more rounds are not played, the delta between the prediction and
the total score per the number of rounds played will be used.
Skins
($10 per golfer) – Skins will
be played among all foursomes. For
tracking and mind-game purposes,
results will be calculated after each round. Final calculation and payout will be
after the weekend’s final
round. There will be no hole-to-hole
carryover. A skin will be won if you have the lowest score for a
hole among all foursomes. Ties on a
hole will result in “no skin”
won for that hole. The payout per skin will be calculated as follows:
Total
prize money = ($10 * # of golfers) = $120
Payout
per skin = ($120 / Total number of skins)
Payout
per golfer – (Payout per skin
* # of skins won)
Example:
Payout
per skin = $3
Skins won by Bob F. = 0
Payout
= $3 * 0 = $0
Optional Games:
Greens
($1 per hole, per golfer) – This game is played among a foursome on par 3
holes. The golfer who hits their
tee shot on the green and is closest to the pin wins the green. You MUST par the hole to
win!
Beanie Babies
($1 per beanie baby, per golfer) – For those of you that have the pleasure
to golf in a foursome with me, we will likely be playing the Beanie Baby
game. I know
it’s a golfing favorite!
There will be three beanie babies; squirrel, lizard, and lobster. Golfers start with zero beanie babies. The first golfer to hit into the water
gets the lobster. The first golfer
to hit into the woods (or heather on courses without woods) gets the
squirrel. The first golfer to hit
into the sand gets the lizard. If
you hit into the sand and then execute a glorious up-and-down, the lizard award
is negated. The next golfer to hit
into the woods, water, or sand gets the appropriate beanie baby. After nine holes, each golfer with one
or more beanie babies owes each other golfer in the foursome $1 for each beanie
baby possessed. The game resets for
the back nine. This game requires proper order of play
to be considered (lowest score from the previous hole goes first on the tee;
furthest from the hole after the tee shot goes first). When possible, allow for the appropriate
order of play. But, play ready golf
when necessary to keep pace. If appropriate order of play is not
possible, results will still be on the appropriate order of play. For example, if you shoot before your
turn (regardless of reason) and land in a hazard, you still get the appropriate
beanie baby even if the next golfer (assuming they had honors) hits that same
hazard.
Wolfman
($1-2 per hole per golfer) – Each golfer in the group takes turns
alternating who is the Wolfman on each hole. The golfer to go first should be
determined by flipping a coin or tee.
The Wolfman always tees off last.
The Wolfman chooses one of the other golfers in the group as his partner
for the hole, or chooses to go alone.
The Wolfman has to pick his partner before the next golfer tees off or
the Wolfman looses his chance to partner with that golfer and must take one of
the next golfers or go alone. If
the Wolfman chooses not to partner with the last golfer to tee off prior to the
Wolfman, the Wolfman must go alone.
The object is for the Wolfman (or partner) to win the hole over the
other golfer(s) in the group. The
lowest individual score is used to determine who wins the hole. If the Wolfman (or partner) wins the
hole, the Wolfman and his partner win $1 from each other golfer in the group
for that hole. If the Wolfman did
not choose a partner, went alone, and won the hole, he gets $2 from each other
golfer in the group for that hole.
If the Wolfman (or partner) did not win a hole, the Wolfman (and
partner) owe the other golfers in the group $1 (or $2 if alone) for that
hole. Have fun and happy
howling!
Other
- Of course you can always play other games or no games at all in your
foursome.
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Trip
Details:
Dates
Saturday,
September 13, 2014 through Monday September 15, 2014
Courses
Saturday (September 13):
Sundance
http://www.a-ga-ming.com/sundance/
Tee
times: 12:00 and 12:10 pm
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Sunday (September 14):
Torch
http://www.a-ga-ming.com/torch/
Tee
times: 10:00 and 10:10 am
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Monday
(September 15):
Antrim Dells
http://www.a-ga-ming.com/antrimdells/
Tee
times: 9:40 and 9:50 am
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Lodging
A-Ga-Ming Golf Resort
627
A-Ga-Ming Drive
Kewadin, Michigan 49648
Phone:
800.678.0122
http://www.a-ga-ming.com/
We
will all be renting / staying in a 3-bedroom Vista Townhome and a 2-bedroom
Deluxe Condo.
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